Paul HittandClaude Opus 5 a9ec8e98bb One sign-up helper, because five copies had the same bug
Seven of 52 UI tests failed in one run with "sign-up did not complete". The
app was right and the tests were wrong, and the failure dump said so:

    signup.password  value: •                    ← one character
    signup.confirm   value: •••••••••••••••••    ← all seventeen
    signup.submit    Disabled

iOS puts "Use Strong Password?" over the first `.newPassword` field, and from
the first keystroke on it swallows what follows. Every sign-up helper in this
target called `dismissPasswordSuggestionIfPresent()` — at the end, after both
passwords had been typed, by which point there is nothing left to save. The app
then correctly refused a form whose two passwords disagreed, and the report
blamed sign-up for it.

It is non-deterministic, which is why it reads as flake: a fifth suite running
identical keystrokes passed in the same run. It is not flake and it is not
machine load.

There were five hand-rolled copies of that helper — four here, plus one I wrote
for the new two-simulator suite, which reproduced the bug immediately and is
what makes the point. Now there is one, `XCUIApplication.completeSignUp`, and it
dismisses the panel when the field takes focus, reads both fields back, repairs a
short one, and fails naming the cause instead of the app.

Two new suites:

  TwoSimulatorUITests — two simulators, two accounts, one relay. Both sides run
  the same test with the handles swapped, so neither has to start first; the
  peer lookup retries, which is the rendezvous. A direct message crosses in both
  directions and a group created on one device arrives on the other. This is
  weaker evidence than CrossPlatformUITests and says so in its own header: both
  halves are the same binary and will agree when both are wrong. What it proves
  that nothing else does is that a message crosses two devices, two Keychains
  and two ratchets and lands in the app's own UI.

  AppSurfaceUITests — the screens nothing was opening. Reactions, unsend,
  in-chat search, mute, the voice-note recorder, the stories strip, the groups
  section, the safety number and five of the seven settings screens had no test
  at all. Deliberately shallow and it says so: this catches a screen that
  crashes or fails to push, not one that is wrong.

Also here, each found while running the above:

- DEVELOPMENT_TEAM was "2W7DA3A8W2", the free personal team on the build Mac,
  while the App Store provisioning profile that already exists for
  net.flamenet.messenger belongs to M5923Y84P5 — the team that ships hittfitness
  and shepherdgiving, valid to 2027-06-04. A personal team cannot produce a
  distribution build, so every archive for TestFlight would have failed naming
  the certificate rather than the team ID that put it out of reach.

- Scripts/generate.sh, because .gitignore excludes the whole .xcodeproj and
  SwiftPM keeps Package.resolved inside it. Since the WebRTC dependency landed a
  fresh checkout had no pins at all: resolve against the network and get a
  different build tomorrow, or disable resolution and fail outright. Both
  unacceptable for something going to testers. The pins live in Scripts/ now.

- rounds.sh ran an iOS *build* and called it a round. The 45 XCUITest cases
  never ran. It runs them now — and refuses to score a run that executed zero
  tests as a pass, which xcodebuild will happily report after a runner crashes
  and relaunches:

      Test Suite 'TwoSimulatorUITests' passed
           Executed 0 tests, with 0 failures

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-25 15:55:19 -04:00

Flamenet Messenger — Android

Nothing here is an app yet. This is the engine, and it is deliberately first.

An Android client needs the protocol implemented a third time. That third implementation is the one that finds the places where the specification says less than the two existing engines quietly agreed on — but only if it is written against the spec and the published vectors rather than against a reading of our own Swift and JavaScript. So the engine comes first, it is a plain Kotlin/JVM library with no Android in it at all, and it is held to engine/test/vectors/protocol-v1.json — the same file the other two engines are checked against, read from that one location rather than copied here.

./gradlew :engine:test

No Android SDK, no emulator, no device. It runs anywhere a JVM does, which is also what lets it run in CI on Linux.

What the engine covers today

Area Spec State
Safety numbers §7 Done — fingerprints and conversation ordering match the published vectors
Key transparency verification §19 Done — RFC 6962 leaf/node hashing, unbalanced split, bottom-up audit paths
Byte helpers — Unsigned comparison, constant-time equality

What it does not cover

Listed rather than left to be discovered, because a table of green ticks with the hard parts quietly missing is worse than no table:

Area Spec State
X25519 / Ed25519 §3 Not started — needs a provider that works on both JVM and Android
X3DH key agreement §4 Not started
Double Ratchet §6 Not started
Sealed sender §12 Not started
ML-KEM-768 hybrid §11 Not started
ML-DSA-65 identities §20 Not started
Relay client §8 Not started
The app itself — Not started

Until those exist, Android is honestly marked "not started" on the website, and a conversation gets the protocol's guarantees only when both ends are iOS.

Why the vectors matter more than the code

Two implementations that agree may both be wrong in the same way, especially when one was written while reading the other. The audit-path ordering in §19 is the worked example: a top-down reading of a bottom-up path produces the correct root for every left-spine index, so it passes any test that only checks index 0. The vector file pins a right-descending index for that reason, and the Kotlin tests assert both that the published path verifies and that the same path reversed does not.

If this engine ever disagrees with the file, the interesting question is which of the three is wrong — not this one by default.

S
Description
Flamenet Messenger for Android — the Kotlin engine, held to the published protocol vectors. No app yet. MIT.
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