Paul HittandClaude Opus 5 77ca69b327 The on-device sign-up suite runs again, and sign-up was never broken
Five things were wrong, each hidden behind the one in front of it, and
none of them was the app. Sign-up works: the run that finally got
through created `andt34972750` on relay1 and registered a device, and
the Account screen showed both.

1. The emulator still had a RELEASE-signed build on it, so the debug
   test APK could not install: INSTALL_FAILED_UPDATE_INCOMPATIBLE. Zero
   tests ran. The uninstall lived only in the "emulator already up"
   branch, on the reasoning that a cold boot starts clean. A cold boot
   starts with no snapshot; the disk image keeps what was installed.
   The script already PRINTED the leftover package and carried on, which
   is a check nobody acts on. It now clears on both paths and refuses to
   continue if anything is left.

2. The sign-in form scrolls, and `toggle-register` is below the fold.
   A tap aimed off-screen is not an error in Compose, it simply does not
   happen, so the form stayed on sign-in and the test waited thirty
   seconds for a register-only field. Same for `sign-out`, which is the
   last section of a long Account screen.

3. It waited for `device-id` after sign-up. Sign-up lands on Home and
   `device-id` is on Account, so it waited two minutes on a screen that
   was never going to show it and reported that the app had not signed
   in. It had: the dump said "Nobody here yet. Add someone by the
   username they signed up with", which is the empty contact list of an
   account created seconds earlier. It now waits for the nav pill and
   checks the device id on the screen that has it.

4. `performTextInput` appends, and only the relay field was cleared, so
   the second test in the class typed "19901990" into the age gate.
   Submit is enabled on exactly four digits, a disabled button swallows
   a tap, and the wait then blamed a screen the tap never reached. The
   same shape as the age-gate bug this suite was fixed for once already.

`signingOutReturnsToSignIn` now passes, against a real relay, which it
has not done in a long time. The remaining failure is not a test
problem and is filed separately: creating a second account after signing
out is refused with "Your session expired", because `signOut` clears the
session in memory and leaves the stored credential on disk.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-11 10:05:17 -04:00
2026-08-21 18:22:30 -04:00
2026-08-21 18:22:30 -04:00
2026-08-21 18:22:30 -04:00
2026-08-21 18:22:30 -04:00
2026-08-21 18:22:30 -04:00
2026-09-09 09:30:32 -04:00
2026-09-09 16:58:55 -04:00
2026-09-09 09:30:32 -04:00

Flamenet Messenger. Android

The Android app, and the two libraries under it. The product's site is at https://flamenetmessenger.com.

engine/   the protocol: X3DH, Double Ratchet, sealed sender, safety numbers,
          key transparency. Plain Kotlin/JVM — no Android in it at all.
client/   the relay transport: HTTP, auth, the §8 routes.
app/      the Compose app.
interop/  the cross-engine driver; not shipped.

engine and client are deliberately plain JVM libraries. The protocol has nothing to do with Android, and keeping it off the platform means their tests run anywhere a JVM does, no SDK, no emulator, no device, which is also what lets them gate in CI on Linux:

./gradlew :engine:test :client:test

The app's own unit tests need the Android SDK but still no emulator (Robolectric):

./gradlew :app:testDebugUnitTest

Where it stands

PARITY.md is the definition of done for this app, read that, not this. Every row there names the iOS file it came from so it can be re-checked rather than trusted. Headlines: messaging, groups, attachments, voice notes, stories, calls, sealed sender, key transparency and the encrypted vault are built and tested, and a cross-platform round trip against iOS is verified.

If a claim here ever disagrees with PARITY.md or with the tree, believe those, and fix this.

Why the engine came first, and is held to the vectors

An Android client needs the protocol implemented a third time, and the third implementation is the one that finds the places where the specification says less than the two existing engines quietly agreed on, but only if it is written against the spec and the published vectors rather than against a reading of our own Swift and JavaScript. So the engine is held to test/vectors/protocol-v1.json in flamenet-e2e, the same file the other two engines are checked against, read from that repository rather than copied here, because a copied vector file drifts and a drifting vector file stops being a check. PublishedVectorsTest looks for it beside this checkout and fails loudly if it cannot find it; FLAMENET_VECTORS overrides the search.

Two implementations that agree may both be wrong in the same way, especially when one was written while reading the other. The audit-path ordering in §19 is the worked example: a top-down reading of a bottom-up path produces the correct root for every left-spine index, so it passes any test that only checks index 0. The vector file pins a right-descending index for that reason, and the Kotlin tests assert both that the published path verifies and that the same path reversed does not.

If this engine ever disagrees with the file, the interesting question is which of the three is wrong, not this one by default.

Contributing and security

  • CONTRIBUTING.md, building (JDK 21, JAVA_HOME is not optional on a Mac), the test gate, and the platform traps that cost an hour each.
  • PARITY.md, what iOS does, what this does, and what is left. It is the definition of done for this app.
  • SECURITY.md, threat model and where to send a vulnerability report. Not an issue tracker matter: security@flamenetmessenger.com.
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Flamenet Messenger for Android — the Kotlin engine, held to the published protocol vectors. No app yet. MIT.
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