Paul HittandClaude Opus 5 563e9efed7 The same purple ground, and a test that checks it stays the same
iOS moved to a purple gradient in ios!144. This is the other half, in the same
values, plus the thing that has been missing since both files were written.

🔴 **`Theme.swift` has always opened with "one palette, two apps — change a
value here and change it there in the same commit", and nothing enforced it.**
Its own comment records what happened last time: the file claimed the two were
matched while iOS was indigo and Android was ember. A promise in a comment is a
promise nobody keeps, because nothing goes red when it is broken.

`PaletteMatchesIOSTest` reads `../flamenetmessenger/Sources/Theme/Theme.swift`
and compares the hex values for the accent, both gradient stops, and the deep
accent. ⚠️ It SKIPS when the iOS checkout is not beside this one — a red test
on a machine that only has Android would train people to ignore it.

It also measures contrast, because "still readable" is the actual requirement:

- white on the button gradient's LIGHT end must clear 4.5:1 (it is 5.50:1)
- ink and secondary text must clear 4.5:1 on BOTH ends of the page gradient
  (18.6/14.8 and 8.7/6.9)

Secondary text is the one that fails first — most of the explanatory copy on
these screens is set in it.

Falsified both ways: putting the old blue back in `Accent` fails with
"primary differs: iOS says 7A3FF2, Android says 2298FF", and lightening the
gradient's top stop fails with "white on the gradient's light end is 2.28:1".

Mechanics worth knowing: the ground is painted ONCE on the root `Surface`, with
`Scaffold(containerColor = Transparent)` under it — Scaffold's default container
colour paints straight over a gradient, and a gradient applied per screen
restarts at every navigation, which reads as the background flickering. The
button's gradient is on the modifier with a transparent `Button`, clipped to the
same shape or the corners show square.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-07 11:09:04 -04:00
2026-08-21 18:22:30 -04:00
2026-08-21 18:22:30 -04:00
2026-08-21 18:22:30 -04:00
2026-08-21 18:22:30 -04:00
2026-08-21 18:22:30 -04:00

Flamenet Messenger — Android

The Android app, and the two libraries under it.

engine/   the protocol: X3DH, Double Ratchet, sealed sender, safety numbers,
          key transparency. Plain Kotlin/JVM — no Android in it at all.
client/   the relay transport: HTTP, auth, the §8 routes.
app/      the Compose app.
interop/  the cross-engine driver; not shipped.

engine and client are deliberately plain JVM libraries. The protocol has nothing to do with Android, and keeping it off the platform means their tests run anywhere a JVM does — no SDK, no emulator, no device, which is also what lets them gate in CI on Linux:

./gradlew :engine:test :client:test

The app's own unit tests need the Android SDK but still no emulator (Robolectric):

./gradlew :app:testDebugUnitTest

Where it stands

PARITY.md is the definition of done for this app — read that, not this. Every row there names the iOS file it came from so it can be re-checked rather than trusted. Headlines as of 2026-08-28: messaging, groups, attachments, voice notes, stories, calls, sealed sender, key transparency and the encrypted vault are built and tested; a cross-platform round trip against iOS was verified on 2026-08-26.

⚠️ This file said "Nothing here is an app yet" until 2026-08-28, above a tree containing the finished app — the README described the repository as it was when the engine landed and nothing updated it as the app grew around it. If a claim here ever disagrees with PARITY.md or with the tree, believe those, and fix this.

Why the engine came first, and is held to the vectors

An Android client needs the protocol implemented a third time, and the third implementation is the one that finds the places where the specification says less than the two existing engines quietly agreed on — but only if it is written against the spec and the published vectors rather than against a reading of our own Swift and JavaScript. So the engine is held to test/vectors/protocol-v1.json in flamenet-e2e — the same file the other two engines are checked against, read from that repository rather than copied here, because a copied vector file drifts and a drifting vector file stops being a check. PublishedVectorsTest looks for it beside this checkout and fails loudly if it cannot find it; FLAMENET_VECTORS overrides the search.

Two implementations that agree may both be wrong in the same way, especially when one was written while reading the other. The audit-path ordering in §19 is the worked example: a top-down reading of a bottom-up path produces the correct root for every left-spine index, so it passes any test that only checks index 0. The vector file pins a right-descending index for that reason, and the Kotlin tests assert both that the published path verifies and that the same path reversed does not.

If this engine ever disagrees with the file, the interesting question is which of the three is wrong — not this one by default.

Contributing and security

  • CONTRIBUTING.md — building (JDK 21, JAVA_HOME is not optional on a Mac), the test gate, and the platform traps that cost an hour each.
  • PARITY.md — what iOS does, what this does, and what is left. It is the definition of done for this app.
  • SECURITY.md — threat model and where to send a vulnerability report. Not an issue tracker matter: security@flamenetmessenger.com.
S
Description
Flamenet Messenger for Android — the Kotlin engine, held to the published protocol vectors. No app yet. MIT.
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