Paul HittandClaude Opus 5 3b195c730c Teach both engines the sticker wire
A sticker is a content envelope carrying an id, never an image: sending the
picture would cost an upload and a download of bytes both ends already ship
with, on every sticker. This is about sixty bytes.

Recognised before the text path on both sides, because a sticker is renderable
but is NOT text - it draws as a glyph with no bubble, and falling through would
render it as an empty message. An unknown pack or id has to degrade to the
pack's fallback rather than break, which is what the envelope format exists for.

The pack is one JSON manifest read by both clients, so there is a single source
of truth for what exists. docs/STICKERS.md says plainly what the first cut is:
the glyphs are Unicode, because real sticker art is a design job, not a code
one. The protocol, picker, rendering, fallback and tests are real and finished;
swapping in artwork is a change to the manifest plus an image loader, not to
any of that. It is not a claim to have drawn a sticker set.

Emoji are deliberately NOT this. They go into the text of an ordinary message
and are indistinguishable from any other character once sent - no new kind, no
new field, nothing for the receiver to understand. That picker is a keyboard
convenience, not a protocol feature.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-27 18:50:48 -04:00
2026-08-27 18:50:48 -04:00

Flamenet Messenger — Android

Nothing here is an app yet. This is the engine, and it is deliberately first.

An Android client needs the protocol implemented a third time. That third implementation is the one that finds the places where the specification says less than the two existing engines quietly agreed on — but only if it is written against the spec and the published vectors rather than against a reading of our own Swift and JavaScript. So the engine comes first, it is a plain Kotlin/JVM library with no Android in it at all, and it is held to engine/test/vectors/protocol-v1.json — the same file the other two engines are checked against, read from that one location rather than copied here.

./gradlew :engine:test

No Android SDK, no emulator, no device. It runs anywhere a JVM does, which is also what lets it run in CI on Linux.

What the engine covers today

Area Spec State
Safety numbers §7 Done — fingerprints and conversation ordering match the published vectors
Key transparency verification §19 Done — RFC 6962 leaf/node hashing, unbalanced split, bottom-up audit paths
Byte helpers — Unsigned comparison, constant-time equality

What it does not cover

Listed rather than left to be discovered, because a table of green ticks with the hard parts quietly missing is worse than no table:

Area Spec State
X25519 / Ed25519 §3 Not started — needs a provider that works on both JVM and Android
X3DH key agreement §4 Not started
Double Ratchet §6 Not started
Sealed sender §12 Not started
ML-KEM-768 hybrid §11 Not started
ML-DSA-65 identities §20 Not started
Relay client §8 Not started
The app itself — Not started

Until those exist, Android is honestly marked "not started" on the website, and a conversation gets the protocol's guarantees only when both ends are iOS.

Why the vectors matter more than the code

Two implementations that agree may both be wrong in the same way, especially when one was written while reading the other. The audit-path ordering in §19 is the worked example: a top-down reading of a bottom-up path produces the correct root for every left-spine index, so it passes any test that only checks index 0. The vector file pins a right-descending index for that reason, and the Kotlin tests assert both that the published path verifies and that the same path reversed does not.

If this engine ever disagrees with the file, the interesting question is which of the three is wrong — not this one by default.

S
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Flamenet Messenger for Android — the Kotlin engine, held to the published protocol vectors. No app yet. MIT.
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