Paul HittandClaude Opus 5 28d10bec4d The recovery button did not recover, and half the text went black
Two bugs from testing on the emulator, one of them mine from this morning.

## "Erase and start fresh" erased nothing

🔴 The `VaultUnreadable` screen — shown when the keys on this phone cannot be
opened — offered exactly one action, and it called `model::signOut`. `signOut`
defaults to `erasingDevice = false`: the door that deliberately KEEPS the device
so coming back is silent. So it set the phase to SignedOut, left the unreadable
vault exactly where it was, and the next `restore()` opened it, failed again,
and came straight back to the same screen.

⚠️ It looked like it worked, because the screen changed. That is the whole
problem with a recovery action that does not recover: the feedback IS the claim,
and the person only finds out when they try to sign in and land back where they
started. Which is what happened, twice, to the person testing it.

`discardUnreadableVault()` destroys the vault, opens a fresh one, and lands on
sign-in with a sentence saying what happened and that contacts will see the
security keys change. Deliberately NOT `signOut(erasingDevice = true)`, which
would also have worked: that path first tries to revoke the device on the relay
using a session that by definition does not exist here, and its comments are
about handing a phone on. The keys are already lost; the only question is
whether the app can get past them.

Three tests, in the same source-scan shape as `DestructiveLabelsTest`. Falsified:
putting `model::signOut` back fails with the reason spelled out.

## Black text on the dark ground

🔴 `Surface(color = Color.Transparent)` with no `contentColor`. Material derives
it with `contentColorFor(color)`, which has no answer for Transparent and
returns Unspecified — so `LocalContentColor` falls back to its own default,
which is BLACK. Every `Text` that does not name a colour of its own drew black
on the dark ground.

⚠️ It read as "some of the text is hard to read" rather than as a broken theme,
because everything that DOES set a colour was fine and only the inheriting ones
went dark. That is what made it easy to ship: the screens I looked at longest
were the ones that name their colours.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-07 12:37:03 -04:00
2026-08-21 18:22:30 -04:00
2026-08-21 18:22:30 -04:00
2026-08-21 18:22:30 -04:00
2026-08-21 18:22:30 -04:00
2026-08-21 18:22:30 -04:00

Flamenet Messenger — Android

The Android app, and the two libraries under it.

engine/   the protocol: X3DH, Double Ratchet, sealed sender, safety numbers,
          key transparency. Plain Kotlin/JVM — no Android in it at all.
client/   the relay transport: HTTP, auth, the §8 routes.
app/      the Compose app.
interop/  the cross-engine driver; not shipped.

engine and client are deliberately plain JVM libraries. The protocol has nothing to do with Android, and keeping it off the platform means their tests run anywhere a JVM does — no SDK, no emulator, no device, which is also what lets them gate in CI on Linux:

./gradlew :engine:test :client:test

The app's own unit tests need the Android SDK but still no emulator (Robolectric):

./gradlew :app:testDebugUnitTest

Where it stands

PARITY.md is the definition of done for this app — read that, not this. Every row there names the iOS file it came from so it can be re-checked rather than trusted. Headlines as of 2026-08-28: messaging, groups, attachments, voice notes, stories, calls, sealed sender, key transparency and the encrypted vault are built and tested; a cross-platform round trip against iOS was verified on 2026-08-26.

⚠️ This file said "Nothing here is an app yet" until 2026-08-28, above a tree containing the finished app — the README described the repository as it was when the engine landed and nothing updated it as the app grew around it. If a claim here ever disagrees with PARITY.md or with the tree, believe those, and fix this.

Why the engine came first, and is held to the vectors

An Android client needs the protocol implemented a third time, and the third implementation is the one that finds the places where the specification says less than the two existing engines quietly agreed on — but only if it is written against the spec and the published vectors rather than against a reading of our own Swift and JavaScript. So the engine is held to test/vectors/protocol-v1.json in flamenet-e2e — the same file the other two engines are checked against, read from that repository rather than copied here, because a copied vector file drifts and a drifting vector file stops being a check. PublishedVectorsTest looks for it beside this checkout and fails loudly if it cannot find it; FLAMENET_VECTORS overrides the search.

Two implementations that agree may both be wrong in the same way, especially when one was written while reading the other. The audit-path ordering in §19 is the worked example: a top-down reading of a bottom-up path produces the correct root for every left-spine index, so it passes any test that only checks index 0. The vector file pins a right-descending index for that reason, and the Kotlin tests assert both that the published path verifies and that the same path reversed does not.

If this engine ever disagrees with the file, the interesting question is which of the three is wrong — not this one by default.

Contributing and security

  • CONTRIBUTING.md — building (JDK 21, JAVA_HOME is not optional on a Mac), the test gate, and the platform traps that cost an hour each.
  • PARITY.md — what iOS does, what this does, and what is left. It is the definition of done for this app.
  • SECURITY.md — threat model and where to send a vulnerability report. Not an issue tracker matter: security@flamenetmessenger.com.
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Flamenet Messenger for Android — the Kotlin engine, held to the published protocol vectors. No app yet. MIT.
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