`reactToStory` ran its work inside `runCatching` and threw the result away. A reaction that never reached the relay looked exactly like one that did: the strip redrew, nothing said otherwise, and the emoji was simply not there afterwards. That is "I react to a story and the reaction doesn't take", reported and until now unexplained. `reactToMessage` and `votePoll` do the same thing, so they get the same treatment. `replyToStory`, sitting immediately below the story reaction, has always handled its failure properly; these three were the ones that did not. There are more of these in this file. They are not all bugs, plenty are genuinely fire-and-forget, and a heuristic sweep gets it wrong in both directions: mine first reported `addBuddy` as unhandled when its handler is fifteen lines down, then missed `reactToStory` because it saw the neighbouring reply's handler. These three were read rather than matched. 1474 unit tests green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Flamenet Messenger. Android
The Android app, and the two libraries under it. The product's site is at https://flamenetmessenger.com.
engine/ the protocol: X3DH, Double Ratchet, sealed sender, safety numbers,
key transparency. Plain Kotlin/JVM — no Android in it at all.
client/ the relay transport: HTTP, auth, the §8 routes.
app/ the Compose app.
interop/ the cross-engine driver; not shipped.
engine and client are deliberately plain JVM libraries. The protocol has
nothing to do with Android, and keeping it off the platform means their tests
run anywhere a JVM does, no SDK, no emulator, no device, which is also what
lets them gate in CI on Linux:
./gradlew :engine:test :client:test
The app's own unit tests need the Android SDK but still no emulator (Robolectric):
./gradlew :app:testDebugUnitTest
Where it stands
PARITY.md is the definition of done for this app, read that, not this. Every row there names the iOS file it came from so it can be re-checked rather than trusted. Headlines: messaging, groups, attachments, voice notes, stories, calls, sealed sender, key transparency and the encrypted vault are built and tested, and a cross-platform round trip against iOS is verified.
If a claim here ever disagrees with PARITY.md or with the tree, believe those, and fix this.
Why the engine came first, and is held to the vectors
An Android client needs the protocol implemented a third time, and the third
implementation is the one that finds the places where the specification says
less than the two existing engines quietly agreed on, but only if it is
written against the spec and the published vectors rather than against a
reading of our own Swift and JavaScript. So the engine is held to
test/vectors/protocol-v1.json in
flamenet-e2e, the same file the
other two engines are checked against, read from that repository rather than
copied here, because a copied vector file drifts and a drifting vector file
stops being a check. PublishedVectorsTest looks for it beside this checkout
and fails loudly if it cannot find it; FLAMENET_VECTORS overrides the search.
Two implementations that agree may both be wrong in the same way, especially when one was written while reading the other. The audit-path ordering in §19 is the worked example: a top-down reading of a bottom-up path produces the correct root for every left-spine index, so it passes any test that only checks index 0. The vector file pins a right-descending index for that reason, and the Kotlin tests assert both that the published path verifies and that the same path reversed does not.
If this engine ever disagrees with the file, the interesting question is which of the three is wrong, not this one by default.
Contributing and security
- CONTRIBUTING.md, building (JDK 21,
JAVA_HOMEis not optional on a Mac), the test gate, and the platform traps that cost an hour each. - PARITY.md, what iOS does, what this does, and what is left. It is the definition of done for this app.
- SECURITY.md, threat model and where to send a vulnerability report. Not an issue tracker matter: security@flamenetmessenger.com.