A session is post-quantum only when both ends are, so with every Android
device registering `proto: 1` the iPhone implementation protected
approximately no real conversation. The property was true of the code
and false of the product. This is the other half.
ML-KEM-768 over Bouncy Castle's low-level `pqc.crypto.mlkem`, the same
way Ed25519 already uses its `rfc8032` class: not the JCA provider,
which is awkward to register on Android and which R8 cannot shrink. The
platform offers nothing here — Conscrypt has no ML-KEM at any API level
— and hand-rolling a lattice KEM to avoid a dependency would be a far
worse trade than the one Ed25519 already made. No new dependency: the
jar was already in the build for Ed25519.
Keys are stored as the 64-byte FIPS 203 seed, never the expanded
decapsulation key — 64 bytes in the vault instead of 2400, and the same
representation iOS persists, which is what lets a history export cross
platforms. That is also the thing most likely to be silently wrong, so
it is checked against the published vector rather than against another
run of our own code: the seed in `pqx3dh-v2.json` derives the public key
the normative JavaScript engine derived, and the full responder side
reproduces the published session key and associated data byte for byte.
Everything else here would pass with an implementation that is
internally consistent and agrees with nobody.
Negotiation refuses in three places, and each is a substitution
somebody would otherwise get for free. A KEM prekey whose signature does
not verify is treated as ABSENT, so a relay handing out a key of its own
drops the session to v1 rather than to its key — the same substitution
`spk_sig` stops classically, and worth more here because it buys the
whole post-quantum half. A `proto` claim with no `caps_sig` reads as v1,
so a relay cannot advertise a v2 device as v1-only and strip the
post-quantum half off every new session. And the one-time id is signed
big-endian and inside the signature, so a renumbered key falls back to
the last-resort one instead of being spent.
Both pools are refilled together, and that is not tidiness. They drain
at the same rate — one key per new session — so a refill that topped up
only the classical pool would let the post-quantum one run dry and push
every later session onto the last-resort key, every one of them sharing
a single KEM key, with nothing anywhere reporting a downgrade.
Mixed fleets work in both directions and a spent prekey is not an error:
a duplicate delivery of a v2 prekey envelope names a one-time key this
device has already consumed, and throwing there would turn a
retransmission into a dead conversation.
Two test fixtures had to say what they are rather than answer by order.
Sending now asks for a transparency-log head on its own, so a queue
matched purely by position handed that request the device listing and
failed on a parse error nowhere near the cause.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two things this app could describe and not do.
**Key transparency was a switch almost nobody found.** `requireKeyLog`
was off by default, so the log was published, verified in tests, and
checked for approximately no one. The reason it was opt-in — a relay
predating §19 keeps no log, and refusing every peer there is worse than
the attack — argues for skipping relays that CANNOT answer, never for
skipping the ones that can. `enforceKeyLogIfServed` draws that line: ask
the head route once, enforce fully if it answers, skip if it is absent.
The switch survives as the stricter question underneath — refuse a relay
that keeps no log at all — which is a real choice for somebody who knows
their server publishes one.
Two things make that safe rather than merely automatic. The head is
asked for SEPARATELY, because `enforceKeyLog` reads three routes and a
relay wanting to skip the check would otherwise only have to 404 the
middle one. And a relay that has answered before is remembered, so it
cannot publish a log until clients are talking and then stop — logs do
not disappear, and that is a fork rather than an absence. The flag is
its own vault entry rather than the pin, because the pin can arrive
from gossip and would make a logless relay look dishonest.
Both subject forms are now accepted for a leaf. A leaf names `fnid:`
once an account has claimed an address and `local:` before, and the hash
committed to whichever was true when it was written — so a contact who
registered a device and then claimed an address has older leaves under
one form and newer ones under the other. A verifier computing a single
subject would refuse half the network on the day claiming turned on.
Either candidate still requires the relay to have appended a leaf
binding the exact key it served.
**Federation was iOS-only.** The relay has spoken it for a while and so
has iPhone; Android could neither send to an address nor read one that
arrived. Now: the three remote routes, an always-sealed send that
carries our address as the return path, and a receive side that files a
federated message under that address rather than under `from_user`,
which their relay never set. Filing by user id would drop every message
from every other relay into thread 0 — or worse, into a local contact's,
if their row numbers happened to collide.
The address keyspace is kept apart from the local one throughout, and
that is the load-bearing decision. A remote sender is pinned, bound and
threaded by `fnid@relay`; they cannot write a local delivery key or
avatar, cannot post into a group, and cannot ring a phone, because all
four are addressed by a user id that means nothing across the boundary.
Wired end to end rather than left as a capability: the add-contact field
recognises an address and offers to message it — the QR scanner already
prefilled that field and had its address looked up as a handle — and
conversations on other relays get their own section, without which a
reply is unreachable short of retyping 52 characters of base32.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The sending path was careful — read the bounds first, then decode sampled —
but the two places that draw an image RECEIVED from a peer called
`decodeByteArray` with no options at all, decoding at full size. Inbound
attachments are capped at 12 MiB, and 12 MiB of a suitably chosen JPEG is a few
hundred megabytes of ARGB_8888 once expanded: OutOfMemoryError.
The effect is not one crash. The decode happens every time the thread or the
story is opened, so a single message wedges that conversation permanently from
the outside, and the victim cannot get past it to delete anything.
Both render paths now go through `ImagePrep.decodeBounded`, which reads the
bounds before allocating — the same thing the send path has always done. The
story composer's own draft goes through it too: a 50MP photo is just as much
bitmap whoever picked it.
⚠️ A byte-count cap does not bound this. The 12 MiB limit was already in place
and is exactly what made the attack convenient — the constraint that matters is
the decoded dimensions, not the compressed size.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
It was a plain in-memory field on the trust object. The switch set it, nothing
wrote it down, and the phase it was read back from defaulted to false — so
somebody who turned it on was protected until they next closed the app, and
nothing told them it had lapsed. The switch simply read off again.
A security control that quietly disarms itself is worse than one that was never
offered, because the person is relying on it.
iOS has persisted this in UserDefaults all along. Android now stores it beside
the other device preferences, restores it into the trust object at sign-in, and
seeds the phase from the same value so the switch shows what is actually being
enforced rather than disagreeing with it.
Still off by default, which is deliberate and unchanged: a relay older than the
transparency log has no log to prove anything against, and enforcing it there
would refuse every peer for a reason the user cannot fix.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Found by finally running the banner I shipped in 0.3 instead of trusting that
it compiled.
`blocked()` read `user_id` from rows the relay emits as `{id, name, slug}` —
the buddy-list shape, not the `user_id` shape the §8 routes use. It threw
`No value for user_id`. Tapping Block worked on the server and then showed the
user an error, which on a safety action is the worst outcome available: it
succeeded and the screen said otherwise.
The reason it survived is the reason it was dangerous. The block list is empty
until somebody blocks their first person, so the map never ran and every test
passed. The first block anybody performed broke it.
🔴 And it did not stop at a message. `adoptStrangers` read the block list with
`.getOrDefault(emptyList())`, so the throw became "nobody is blocked" — and the
next message from someone you had just blocked auto-added them back to your
contacts, defeating the exact property the code comment above it claims to
hold. That now fails closed: if the block list cannot be established, nothing
is adopted and the next poll tries again. A stranger appearing a few seconds
late is cosmetic; re-adding somebody who blocked their way out of a
conversation is not.
The new test uses a NON-EMPTY list, because that is the case that was missing —
an empty-list assertion looks like coverage and exercises no parsing. Confirmed
by reintroducing the bug: the populated case fails, the empty case still
passes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The app adopts anyone who messages you, because a first message from a
non-contact used to be invisible — no row, no name, just an unread badge over
"Nobody here yet". That fix stays: the message still arrives and is still
readable.
What it also did was decide something for the user. Somebody ends up in your
contacts because they wrote to you, and nothing on screen distinguished that
from a person you went and looked up.
So adoption now sends `auto: true` and leaves the acceptance to the person, and
the thread carries a banner naming what happened with the two useful actions in
it. Nothing is gated: delivery is unchanged, the difference is just visible.
`accepted` defaults to true wherever it is not answered — an older relay says
nothing, and reading silence as "stranger" would label every contact on every
older relay.
The copy states what happened rather than warning about it. Most first messages
are from someone you gave your address to, and opening with an alarm would be
wrong more often than right.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Nothing updates this app on its own. It is downloaded as an APK from a web
page, so there is no store to notice a release and no background updater to
install one — a person can run a build from months ago indefinitely, through
every fix that came after it, and never find out. That is the part of
sideloading that is genuinely worse than a store, and this is the only thing
that closes it.
The background check asks the RELAY the install is signed in to, not a fixed
address of ours. Pointing every install at flamenetmessenger.com would mean an
app whose whole claim is that it does not phone home checking in with us on a
timer, from every device, including the self-hosted ones that deliberately
never contact us at all. A relay that publishes no manifest simply produces no
prompt.
"Check for updates" in Account is the other half, and the reason the fallback
to our site exists: pressing it is a question the user asked, so answering
"your relay does not publish updates" when we plainly could is unhelpful. It
tries the relay first and names whichever host answered, so it is never a
silent phone-home. It also distinguishes "no newer build" from "could not
check" — reporting silence as good news is how somebody sits on a build with a
fix in it believing otherwise.
The download URL is built from the host that answered and never read from the
manifest. A `url` field would let any relay send its users to an APK on a host
of its choosing; Android's signature check is a backstop, not a reason to build
the hole in front of it. A test asserts a hostile manifest cannot move it, and
fails if the guard is removed.
versionCode is bumped and `scripts/release-manifest.sh` reads it back out of
the built APK, so the manifest and the artifact cannot drift.
⚠️ Nobody already installed sees this: every build before this one has no
check in it, so the first prompt anybody gets is for the build after this one.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
**Three panels became a menu.** Disappearing messages, snooze, remind-me and
send-later were four blocks of chips stacked above the messages — in a
conversation you had opened to read, they took half the screen. The controls are
behind ⋯ now.
🔴 **What stays on the thread is the STATE, in one line.** A timer both people
are deleting on, a snooze, a pending reminder, a queued message — those are facts
about the conversation, and a fact you must open a menu to discover is one you
will not rely on. Absent entirely when nothing is set, so an ordinary chat
carries no chrome at all.
⚠️ "Send later" only appears when the composer has something in it. Offered
against an empty box it is a control whose only possible effect is nothing.
**Status was at the bottom of Account, under the address card, as four
unlabelled chips.** It is directly under the profile picture now, with a heading
and a line saying what each state does to other people. The person who asked for
the feature could not find it, which is the same as it not being there.
🔴 **And it showed a guess.** The state defaulted to "online" and nothing ever
read the real value, so the screen showed the default rather than what contacts
could see. It loads from the relay now — an empty body on that route is a read,
so no new endpoint was needed.
engine 177, client 96, app 46.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Same gap as iOS: §6.13 shipped the wire format, the model, and the viewer's
consent gate, with no way to enter a URL. Adds the field to the composer, with
the disclosure said when attaching rather than only when watching.
⚠️ Post is disabled for a URL that could not be disclosed — a destination with
no host cannot be named, and a viewer cannot consent to one they cannot be
shown.
⚠️ The poster's own copy carries the stream too, so the story does not look
different to the person who sent it than to everyone who receives it.
engine 177, client 96, app 46.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Every other media path here is a sealed blob — the relay stores ciphertext and
nobody else is involved. A live stream is not that: it is continuous and hosted
elsewhere, so there is nothing to seal, and watching one means this device
connects to that host, which learns the viewer's IP address and that they
watched.
🔴 **§6.12's answer does not transfer.** A link preview works because the sender
fetches it once and puts the result inside the ciphertext. A stream cannot be
fetched once. So this is disclosure rather than prevention.
The URL rides inside the ciphertext, so the relay learns nothing about what is
watched or by whom. Playback is an explicit tap with the host named and what it
learns spelled out — a card that started playing on its own would make that
disclosure after the fact, which is not a disclosure.
⚠️ The attachment is the POSTER, not the stream. Keeping a real blob means the
strip, the unseen rings and the expiry sweep all work unchanged, and the viewer
sees a still before deciding whether to connect.
⚠️ The host is derived from the URL, never the caption — a story captioned
"youtube.com" pointing elsewhere is the phishing shape link previews already
guard against. Non-http(s) URLs and ones with no host are refused: a `file:` URL
arriving from another person is not something to hand a media player, and a
destination nobody can name is one nobody can consent to.
The wording lives in the engine rather than the UI so it can be asserted.
engine 177, client 96, app 46.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A high-priority notification is a banner, not a ringing phone. On a locked
device the old one showed a line of text, and the only way to act was to unlock,
find the app and open it — by which time the caller has given up. A call is a
live event with seconds on the clock.
Now a full-screen intent with `CallStyle`, so the lock screen shows Answer and
Decline. ⚠️ `CATEGORY_CALL` and `CallStyle` are not decoration: Android 14
grants USE_FULL_SCREEN_INTENT at install only to apps that ring like this, and
without them the permission is refused and the call silently degrades to the
banner it used to be.
⚠️ Decline is a broadcast, not an activity. The point of answering from a lock
screen is that the phone stays locked for the choice the user did NOT make.
🔴 **The notification is `ongoing`**, so it cannot be swiped away by accident
mid-ring — which also means it never dismisses itself, and every path that ends
a call has to cancel it. Four of them: declined, answered, the caller hung up,
and nobody picked up. The last has no event behind it, so the service checks for
a parked offer past the dial timeout; without it the lock screen keeps offering
to answer a call that is long dead.
🔴 `isStale()` asks without consuming. `take()` is the handover and can only
happen once, so a staleness check built on it would swallow a live offer and
drop a call that was still ringing — the exact opposite of the bug it exists to
prevent. There is a test for that specifically.
Answering hands off through the SAME parked offer the app already uses on
launch. This session consumed the envelope, so the SDP in hand is the only copy
— a second answer path would be a second way to lose a call.
engine 168, client 96, app 46.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
🔴 **The obvious implementation is the one that must not be built.** Having each
recipient fetch the URL to draw a card tells the site the reader's IP address,
that they received a link, and roughly when they opened it — once per member on
a group message. A messenger that hides the message and then has every reader
announce its contents to a third party has given away what it was protecting.
So the SENDER fetches, and the preview travels inside the ciphertext. The
receiver renders from those bytes and contacts nobody.
⚠️ Sender-side is a smaller leak, not no leak: the site learns somebody is about
to share that URL, from this address. The setting exists for that, and the copy
says who learns what rather than implying it is free.
🔴 **The host is shown separately and derived from the URL**, because title and
description come from a page the sender did not write — a card claiming one
destination while the link points at another is a phishing primitive. Both
fields are bounded on the way IN as well as line-limited at render, so the cap
does not depend on a future renderer remembering one.
⚠️ `Content.text` still returns the raw body byte-for-byte when there is no
preview, so an ordinary message is unchanged on the wire and older clients see
exactly what they saw before.
⚠️ The fetch is short-timeout and best-effort, and runs on the IO context. A
preview is a decoration and must never be able to delay a send — every failure
path ends as a message with a plain URL in it.
engine 168, client 96, app 40.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The relay could hold a scheduled message and deliver it on time even with the
phone off. It would then know that a message exists, who it is for, and exactly
when it was meant to land — a richer piece of metadata than anything else this
design gives it, in exchange for a convenience. So it waits here, and the banner
states the cost rather than hiding it: "when the app next runs".
🔴 **"Not due yet" means KEEP, never fail.** The outbox loop is also the retry
queue, so a scheduled entry falling through the failure path would be dropped
outright and the message would simply never exist. That predicate is the whole
of the risk, so it has tests of its own — including the boundary, where an
off-by-one delays delivery by a cycle.
⚠️ `not_before` is absent on entries queued before scheduling existed, and they
send immediately rather than being held for a date they have no value for.
⚠️ Scheduling clears the composer, like an ordinary send. Text left sitting
there afterwards is how somebody sends the same message twice.
Also adds the real `org.json` to the app module's unit tests. The Android
framework's version is STUBBED there — every method returns null — so a test
that builds a JSONObject fails with a NullPointerException that says nothing
about why. The engine and client modules already pull it in for exactly this.
engine 163, client 96, app 40.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two halves of the same problem — a conversation you are not ready for, and one
you are waiting on — and both are local to this device on purpose. "I am
ignoring this person until Tuesday" and "remind me if they have not answered"
are statements about a relationship, and the relay has no business holding
either. The honest cost is that neither follows you to a new phone; the
alternative is handing a server the list of people you are avoiding.
🔴 **A reply arriving cancels the reminder, and it happens in `Session.record`**
— the one place every inbound message passes through. Hanging it off a screen or
a poll handler means the one path that forgot to call it produces a reminder
that fires after they answered, and that is the single thing that would teach
people to ignore reminders.
The service fires due reminders from its existing loop, deliberately AFTER
`receive()`: a reply that has just landed cancels its own reminder before it can
go off. Checking first would nudge about a conversation answered a moment ago.
Cleared as it fires, too — a reminder is one-shot, and leaving the row would
re-notify every half second for ever.
⚠️ Snoozes are recomputed, never cached as a flag. A snooze expires by the clock
passing and nothing runs at that moment, so a stored boolean leaves a
conversation muted past its own deadline.
⚠️ Same privacy rule as message notifications: a count, never a name. Who you
are waiting on is as sensitive as what they said.
engine 163, client 96, app 35.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The picker read the file and handed the ORIGINAL bytes to `sendImage` — no
downscale, no re-encode, nothing. A modern phone camera produces 12-50 MP and
often 5-15 MB of JPEG, so a photo either exceeded the relay's blob cap and
simply failed to send, or fit and made the recipient download tens of megabytes
nobody asked for. iOS has downscaled since it shipped, so the two platforms
disagreed about what sending a photo even means.
Adds `ImagePrep`, matching the iOS one: 2048px at quality 80 by default, 4096 at
95 with the new "Send full quality" switch, stepping down through size and
quality until the bytes are under budget. The budget sits under the server's cap
because the blob is encrypted before upload and the AEAD tag rides on top —
sizing to the exact limit produces a file that passes locally and is refused
remotely.
⚠️ Bounds are read with `inJustDecodeBounds` and the decode uses `inSampleSize`,
so the full-size bitmap never exists. Decoding a 50MP JPEG outright is ~200 MB
of bitmap, which is how a photo picker gets OOM-killed.
⚠️ "Full quality" is not "uncompressed", and the copy says so. A setting that
silently failed on a large photo would be a worse answer than the compression it
replaced.
engine 155, client 96, app 35.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
`"Registered ${'$'}{fmt.format(instant)}"` — `${'$'}` emits a LITERAL dollar
sign, so the template was never evaluated and every device row read
Registered ${fmt.format(instant)}
Kotlin cannot warn about this: escaping a dollar is a legitimate thing to want,
just never here. And nothing could test it, because the string was assembled
inline inside a `Text(...)`.
Lifted into `registeredLine` so it can be asserted, with a test that fails if
template source ever reaches the screen again. That is the real fix — the
one-character correction would have left the next one just as invisible.
engine 155, client 96, app 35.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The relay has had per-conversation lifetimes since the port and **no client
could set one** — its own comment says so. For E2E conversations the server
timer would not have helped anyway: it expires rows in the legacy plaintext
table, not the envelopes these apps actually exchange. So this is client-side,
which is also the only place it can be honest.
**Symmetric.** Either party sets the timer; the other is told inside the ratchet
and adopts it. A timer only the setter honoured would be worse than none — they
would believe their words were gone from a phone still holding them.
**Inside the ratchet**, so the relay never learns that a conversation is timed,
let alone for how long. It rides as ordinary control traffic carrying the `ctl`
flag from §6.10, which is what makes it safe to add at all: without that, this
envelope would surface in every older install as an "[unsupported attachment]"
bubble.
**Expiry runs on read**, in `Vault.history`. A sweep on a timer leaves expired
messages on disk between runs, and a disappearing message still sitting in the
vault is a claim rather than a feature. Reading is the one path every caller
shares, so nothing can see — or keep — an expired message.
⚠️ **Ages come from this device's own timestamp**, not one the peer supplies.
"From send time" in practice means when this device sent or received it, which
differs by seconds and cannot be manipulated: a peer who chose the clock could
backdate a message so it vanished from your phone immediately, or forward-date
one so it never expired.
⚠️ **A message with no timestamp is kept.** Those predate the field, and an
unknown age is not evidence of an old one — deleting somebody's history on a
guess cannot be undone.
The panel sits on the thread rather than in a menu, because "fewer taps to turn
it on" and "clearer per-conversation state" are the same problem: a timer nobody
can see is one nobody trusts. Presets only — arbitrary durations are the ones
nobody can reason about later.
engine 155, client 94, app 32.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
`setPresence` did `it.copy(presence = status)` on success — the value it had
requested. The relay answered 200 for statuses it did not recognise and stored
nothing, and `busy` and `offline` were both in that set, so tapping either lit
the chip and changed nothing. Someone who chose "offline" stayed visible to
every contact with no way to find out.
The relay is fixed too, but a client that reports its own request back to itself
is wrong regardless of how the server behaves — so `setStatus` now returns what
the relay says the status is, and the screen renders that.
⚠️ The reply is not always the word sent: `offline` is stored as `invisible`,
the same choice under two names, so it is mapped back to this screen's
vocabulary or no chip would appear selected right after a successful change.
`PRESENCE_CHOICES` moves to the companion object so the chips and the test read
one list. It is a contract with another repository that no compiler checks, and
the test says so: every entry must be a value the relay's `ChosenStatus`
accepts.
engine 141, client 90, app 32 — all green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Same rule as iOS: the live refresh replaced the whole map, so a refresh
while the buddy list was briefly empty produced an empty map that blanked
every picture. Merge, and ignore an empty result.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Same empty-offer and attachment-id rules as iOS. The QR scanner now
binds a scanned code by its fnid rather than the handle even on the home
relay — the fnid certifies itself, a handle is a name the relay maps,
so resolving by handle handed the relay the choice of who you scanned.
And a skipped message key is consumed only after its tag verifies: it
was defused today by the caller discarding the session, but any future
in-memory ratchet cache would have turned it into real message loss.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Filing on the sender's word let a contact conjure a group thread we are
not in, and let anyone sharing a session with us — including a member we
removed — post into a group they had left. The relay's roster decides,
cached briefly so a poll pass carrying many group messages costs one
round trip rather than one each.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Long-press any bubble for Copy and Delete for me (Unsend on your own),
in 1:1 and group threads. Vault.deleteLine rewrites the thread minus the
line, keyed by timestamp+side+text — messages carry no stable id here.
Leaving a group was already wired.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Session.roster() reads the vault once the list is off-server, mirrors
the relay's copy into the vault while one exists, and falls back to the
sealed copy when the network fails. The roster rides the history backup.
Settings gains the one-way door with the costs stated where the button
is: presence goes dark, and a new device restores contacts from the
encrypted backup rather than the server.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Launcher badges on the message notification (the service notice
explicitly never badges). Stories accept picked videos — validated
against a 30s/9MB cap rather than transcoded, said honestly when
refused — and play looping in the card via the framework player. The
wire's dur field travels for any attachment that has one.
Parental controls mirror iOS: a parent's PIN guards adding contacts,
stories, and calls; incoming calls answer busy; sign-up gains an
on-device age gate that stores nothing. The server learns nothing.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The default launch mode stacked a second MainActivity — with a second
ViewModel, session and CallManager — whenever the app was re-entered.
The visible screen's Hang up then commanded a manager with no call while
the real call rang on underneath, and the peer never got the END.
singleTask, plus a 30s connect guard so an answered call whose ICE never
finds a path gives up out loud on both screens instead of sitting in
Connecting forever.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Same design as iOS: the vault's history re-sealed under a passphrase-
derived key (PBKDF2 600k rounds, AES-256-GCM), saved through SAF, merged
back by content identity so the same backup twice adds nothing. Expired
stories stay expired — a backup is not a way back in. The passphrase is
stored nowhere, deliberately.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Mirror of the iOS change: a 410 from the poll cancels polling, destroys
the vault (Android's sign-out is already a full wipe), and lands on the
sign-in screen with a sentence that says what happened and what signing
in again means.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
RelayException.RateLimited has parsed the header all along; the relay
never sent it until today. The message now says "Try again in about
N minutes" when the clock is known, with the old copy as fallback.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Same contract as iOS: the relay's roster for this account, oldest
first, the current install marked and not removable from itself (that
is Sign out), removal behind an in-place "Really remove" confirmation
per this screen's house style. RelayClient grows revokeDevice
(DELETE /e2e/devices/{id}); Session surfaces ownDevices()/revokeDevice
and parses the directory's new created_at.
The relay caps accounts at three devices, so this card is the only way
off the cap when registration refuses a fourth.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The size-keyed follow effect animated from the very top on first
composition — a tour of the history before landing. A Unit-keyed instant
jump runs first; the animated follow keeps handling arrivals.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Session.Line carries `author` (record always persisted it; the read
side never surfaced it) — group bubbles now wear the WRITER's name and
picture instead of the group's initial for every message.
- Story cards use the author's real picture (your own from myAvatar).
- avatarShared marker stamps the peer's device set, not just the blob
id: a bare marker outlived their reinstall and they saw initials for
ever. Old markers mismatch once and self-heal with one resend.
- QR: AddressCard embeds ?u=<handle> so a same-relay scan resolves
through the ordinary username lookup, and the Home + Messages bars
gain a scanner — WebRTC's own Camera2 capture rendered to a
SurfaceViewRenderer with each frame's Y plane offered to zxing:core
(the one new dependency; decode only, no second camera framework).
parseScannedAddress mirrors iOS ContactCard.decode's refusals.
- Messages screen matches iOS: bare title with scan + add-contact
actions, New group beside the Groups heading (GroupsSection's own
label, always drawn now, carries it), New chat beside CHATS with a
contact picker, and the duplicated GROUPS label is gone.
- Story composer gains a per-story audience: Everyone / Only… /
All except… chips with a member checklist, seeded from the account
setting, never written back to it. postStory takes the override.
- AddContactForm accepts a prefill so a scan lands in the field —
looked up, then added, never auto-added.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
"Undelivered - will send" on a group bubble was a lie: group text and group
stickers recorded PENDING when members were unreachable and nothing queued
them. The 1:1 outbox could not be stretched over it - a group send fails per
member - so the entry grew the thread it restates, and the design questions got
answers instead of a shrug:
WHO is queued: exactly the members nothing reached. Group text reads them out
of the failure map, where the no-device guard files them as "user:<id>"; the
sticker loop sees per-member results directly. A member whose devices took the
message is NOT queued - resending to them would duplicate it.
WHERE it restates: the group thread, carried on the entry. Restating
threadForUser(member) would touch a 1:1 thread that may not even exist.
WHEN the bubble flips: only when the LAST queued member is reached. Flipping on
the first success would mark the message delivered while other members are
still owed it - "will send" would quietly stop being true for exactly the
people it was still true for. Until the set drains, PENDING remains the honest
label, because the queue genuinely will keep sending.
The test walks the whole rule: two members away, one returns (bubble still
PENDING, one entry left), the second returns (bubble DELIVERED, group thread
redrawn, the prose body not replaced by the wire form).
⚠️ iOS sends to groups too (sendGroupText/sendGroupImage) and still has no
group outbox - it stays on the roadmap with this as the reference
implementation.
Engine, client and app suites green; seven outbox tests.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This was a flat grid while iOS kept a recents row and grouped the set the way
people think about them - a gap found when a duplicate iOS picker nearly
shadowed the better one. Two platforms offering the same emoji through
different furniture is the drift nobody files a bug about and everybody
notices.
Mechanics mirror the iOS file: the last twelve picked, most recent first, in
ordinary SharedPreferences - which emoji somebody reaches for is not a secret
worth a vault entry, and the vault cannot be read before sign-in anyway. The
set and its grouping are byte-identical to iOS's, with a note in both files to
change them in the same sitting. Test tags are scoped by section, as on iOS,
because the same emoji legitimately appears in Recent and in its own group.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A sticker to somebody signed out was marked "Undelivered - will send" and then
never entered the outbox, so the label was a lie for exactly one content kind.
iOS got this fix earlier via a wire field on its outbox entry; Android's queue
turned out not to need one - conversations.send transmits its argument as the
ratchet plaintext verbatim, and a sticker's wire IS its plaintext, so the
existing replay path delivers both kinds once the entry stores the encoded
envelope instead of prose.
OutboxTest gains the sticker version of the end-to-end promise: queued while
they are away, delivered AS A STICKER once a device exists (a real second
identity, not a fake bundle), and the bubble restated without turning into
text. Six outbox tests green; engine, client and app suites green.
⚠️ The same lie still stands for GROUP sends, text and sticker both: they
record PENDING when nobody was reachable and nothing queues them. That needs a
thread-aware outbox (per-member retry, a completion rule, restating the group
thread) - designed work, not a patch, and it is on the roadmap rather than
half-built here.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The last of the four privacy features Android was missing that iOS already had.
The sealed history file protects a phone that is off or locked; it does nothing
about the phone somebody just handed to a friend. iOS asked for Face ID; on
Android anyone holding an unlocked handset read every conversation.
Biometrics OR the device credential, deliberately - a phone with a PIN and no
fingerprint reader should still be able to use this, the same reason iOS asks
for deviceOwnerAuthentication rather than biometrics specifically. Offered only
when the device can actually authenticate: a switch that turns on and then
cannot show a prompt locks somebody out of their own messages with no way back.
Two traps worth naming. MainActivity had to become a FragmentActivity -
BiometricPrompt hosts a fragment, so on a plain ComponentActivity it silently
cannot show and the callback never fires, which looks like a broken lock rather
than a missing base class. And the gate wraps Root rather than drawing over it:
composed underneath, the message list still renders for a frame, and a frame is
all a screenshot or a shoulder needs.
The lock screen deliberately says nothing - no sender, no preview, no count. A
lock screen reporting "3 new messages from Dana" has given away the two facts
that usually matter most.
The setting states what it does NOT do. This stops someone who picks up your
unlocked phone; it adds no encryption, because the vault and ratchet keys are
already sealed by the keystore either way. Claiming more would be selling a
screen as if it were a key.
Android engine, client and app suites green.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
⚠️ NOT BUILT. The machine has been at load 550-640 for three hours with 180
iOS-27 simulator processes on it; xcodebuild was killed rather than failing on
its merits. Committed so the work is not lost, and must be compiled before it
is trusted.
FLAG_SECURE on Android. Blocks screenshots and recording, but the half that
matters is the recents thumbnail: without it Android captures the open
conversation and WRITES IT TO DISK, so a thread existed as a plaintext bitmap
outside the ratchet, the sealed history file and the device-only key. iOS has
had the equivalent since app lock landed; Android had nothing.
iOS notification previews now default to OFF, and the sender is hidden too.
Correcting what I told the owner earlier: Android does NOT leak notification
content - it shows "New message" and never the sender or body. I misread the
count string for the message text. iOS was the leaky one, and worse than it
looked: content.title was set to the sender unconditionally, so turning
previews off hid what was said and still announced who said it. On a lock
screen that is often the more sensitive half, and the setting was labelled
"Show previews".
No incognito-keyboard flag, deliberately: Compose has no stable API for it, and
FLAG_SECURE already makes most keyboards including Gboard suppress
personalised learning. A second mechanism that might be a no-op is worse than
the note.
docs/PADDING.md designs envelope padding rather than implementing it. It is a
wire-format change on a live protocol; the group-decode mismatch in this
repository's history is what that looks like when it goes wrong. Includes the
three-stage rollout, why stripping cannot be inferred, and why the relay needs
no change at all.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Android's Session.sendCallSignal called the send path and threw the result
away. That result is the same Sent every other send returns - how many devices
took it, which failed - so an offer that reached NOBODY was indistinguishable
from one that rang. The caller watched "Calling..." for a signal that had gone
nowhere, and neither device had anything to say so. The same shape as the
message-loss bug fixed earlier today, on the one path where the UI never shows
a delivery banner because a call is placed from inside a WebRTC callback.
Also instruments the drops. An incoming offer can be discarded in five places
in iOS's CallManager - already-ended, older than the dial timeout, busy, wrong
state, unknown id - and every one was a bare `return`. Working out which of the
five happened costs more than the logging does. Same treatment E2EInbox.dropped
already gives ingest, and for the same reason.
Not a fix for "Android calls iOS and nothing happens" - I have not reproduced
that. It rules out and instruments: the wire shapes match, iOS builds its
CallManager eagerly at sign-in so onCallSignal is always hooked, Android sets no
from_addr so the federated fork is not swallowing it, and every clock (mac,
host, relay, db) agrees within a second so the staleness check is not
misfiring. The next attempt will say where it stopped instead of nothing.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Three modes, stored in the vault, applied at post time.
🔴 The audience is enforced by who is SENT the bytes, not by a flag. A story is
sealed to each recipient's devices through the ratchet, so somebody outside the
list is never sent it - there is no copy on the relay for them to be denied.
Every mainstream product holds one server-side copy and decides who is shown
it; this cannot work that way even if somebody wanted it to, and that is the
feature rather than a limitation.
Which also answers "make sure stories are only visible to friends": they
already were, structurally. There is no public audience and there cannot be
one - a story has to be encrypted to somebody in particular.
⚠️ The saved list is intersected with the live contact list in every branch,
including "only chosen". An id left behind after that person was removed as a
contact must not resurrect them as a recipient.
The screen says what will actually happen - "your next story goes to 3
contacts" - resolved the same way, and refuses a post that would reach nobody
rather than silently succeeding at nothing.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Stickers send, arrive, file into the right thread - group messages under the
group, not scattered across one thread per member - and draw bare. No bubble:
the kit draws none, and a glyph inside a grey rounded rectangle reads as a
broken image. The timestamp and avatar stay, because that is the line saying
who and when.
Two controls, not one, because they are two different things. An emoji goes
INTO the draft and is indistinguishable from any other character once sent -
nothing on the receiving end needs to understand it. A sticker is its own
message kind that is never rendered as text. Behind one button they would imply
they behave the same way. Hence also: the emoji panel stays open on tap, since
picking three in a row should put three characters in the box, while a sticker
sends and closes because it IS the message.
The emoji set is a short curated list, said plainly in the code: a full picker
is search, skin tones, categories and recents - a real feature the system
keyboard already ships. This is what a thumb can reach.
docs/ROADMAP.md now holds the queue, including the security and privacy work.
Written down because this project has already lost a finished feature to a
parked branch. Two items there are real and current: Android spends a one-time
prekey on EVERY message via fetchKeys, silently costing initial forward secrecy
once the pool drains - iOS fixed this and Android has the unused listDevices
sitting next to it - and a passphrase IS the account, with no second factor and
no recovery.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A sticker is a content envelope carrying an id, never an image: sending the
picture would cost an upload and a download of bytes both ends already ship
with, on every sticker. This is about sixty bytes.
Recognised before the text path on both sides, because a sticker is renderable
but is NOT text - it draws as a glyph with no bubble, and falling through would
render it as an empty message. An unknown pack or id has to degrade to the
pack's fallback rather than break, which is what the envelope format exists for.
The pack is one JSON manifest read by both clients, so there is a single source
of truth for what exists. docs/STICKERS.md says plainly what the first cut is:
the glyphs are Unicode, because real sticker art is a design job, not a code
one. The protocol, picker, rendering, fallback and tests are real and finished;
swapping in artwork is a change to the manifest plus an image loader, not to
any of that. It is not a claim to have drawn a sticker set.
Emoji are deliberately NOT this. They go into the text of an ordinary message
and are indistinguishable from any other character once sent - no new kind, no
new field, nothing for the receiver to understand. That picker is a keyboard
convenience, not a protocol feature.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The kit's bottom bar is four icons and one of them is a phone; its
"08 Calls-Listing" is a real screen. This app had a live call UI, a missed-call
notification from the relay, and no history at all - so "who rang me yesterday"
had no answer anywhere.
So the log had to exist first. It lives in the vault with everything else: who
somebody called and when is precisely the metadata this app exists to keep off
a server, and encrypting the words while leaving the call log in the clear
would be an odd place to stop. Bounded at 500, because the whole log is
re-sealed on every write.
Filed once, when a call ends. WebRTC walks DIALLING -> RINGING -> CONNECTING ->
ACTIVE on the way, and recording each transition would turn one call into five
rows; ENDED is usually followed by IDLE, hence the guard. Whether it ever
connected is captured BEFORE the manager is torn down - asking afterwards
always says no, which would file every answered call as missed.
The row is measured from item/call/White: 48dp avatar, 16pt name, a 12dp
direction icon before a 12pt line. Missed calls carry the kit's pink so the row
somebody is actually looking for is the one that stands out, and the tab badges
missed incoming calls only - an answered call is not news.
No video icon, though the kit's row has one at x=255: there is no video path in
either CallManager.
relativeTime is shared with the chat list rather than reimplemented - two
screens formatting times differently is drift nobody files a bug about and
everybody notices.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Measured out of "Light Mode - iOS/07 Messages-Details 1" rather than eyeballed:
the App Bar is 88 tall with back at x=24, title 16pt Medium over a 12pt line
with a dot beside it, and Call at x=279. The Message Box is 84 tall: plus at
x=16, an F3F3F3 pill from x=56, camera at x=287, more at x=335.
The composer is one row now. Voice recording was a chip hanging underneath it -
the last thing on the screen that did not belong to that row - and the mic is
an icon in the row, with the permission plumbing hoisted to where it is used.
Send appears only when there is something to send; at rest the row is the kit's.
iOS tab bar drops its labels, matching the kit's "Bottom Bar/Without Label" and
Android. Titles survive as accessibility names - dropping text from the screen
must not drop it from VoiceOver.
PresenceDot was still an olive, a mustard and a rust: the previous brand's
palette, left behind when the accent changed. Now teal, blue and pink from the
kit.
Two things the kit draws that this deliberately does not: a video-call button
and an emoji key. Neither CallManager has any video path at all, and there is
no emoji picker to open - the system keyboard already carries one. A mockup can
draw a feature; the app cannot draw one it does not have, and this codebase has
already shipped one dead call button once.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Asked: how does the sender know to try again when the other person has no
registered device - especially since they are friends. They should not have to.
Marking it undelivered and stopping there moves the problem onto the person who
did nothing wrong: they would have to remember, notice their friend was back,
and retype it.
So the message goes into an outbox and is retried on every poll tick. Nothing
expires and nothing is discarded - a contact who reinstalls in a month gets it
in a month. Timing out would mean deleting something somebody wrote in order to
tidy up a label.
The queue has to live on the sender's phone, and that is forced by the
encryption rather than chosen: every envelope is sealed to a particular
device's keys, so somebody with no device has no keys to seal to, and the relay
could only queue plaintext. The consequence is that it goes out the next time
THIS app runs and polls, not the instant the recipient signs in - so the label
says "Undelivered - will send" rather than implying it is in flight.
Delivery is now a tri-state. PENDING is quiet and grey because it is the normal
thing that happens when a friend is signed out and there is nothing to do about
it; only FAILED is a warning, and the outbox never produces one.
OutboxTest covers it end to end, including delivery against a real second
identity rather than a hand-written bundle: queued while away, sent when they
register, and the bubble restated - a version that delivered the message but
left it reading "undelivered" would pass a test that only checked the queue.
Engine, client and app suites green.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>