The picker read the file and handed the ORIGINAL bytes to `sendImage` — no
downscale, no re-encode, nothing. A modern phone camera produces 12-50 MP and
often 5-15 MB of JPEG, so a photo either exceeded the relay's blob cap and
simply failed to send, or fit and made the recipient download tens of megabytes
nobody asked for. iOS has downscaled since it shipped, so the two platforms
disagreed about what sending a photo even means.
Adds `ImagePrep`, matching the iOS one: 2048px at quality 80 by default, 4096 at
95 with the new "Send full quality" switch, stepping down through size and
quality until the bytes are under budget. The budget sits under the server's cap
because the blob is encrypted before upload and the AEAD tag rides on top —
sizing to the exact limit produces a file that passes locally and is refused
remotely.
⚠️ Bounds are read with `inJustDecodeBounds` and the decode uses `inSampleSize`,
so the full-size bitmap never exists. Decoding a 50MP JPEG outright is ~200 MB
of bitmap, which is how a photo picker gets OOM-killed.
⚠️ "Full quality" is not "uncompressed", and the copy says so. A setting that
silently failed on a large photo would be a worse answer than the compression it
replaced.
engine 155, client 96, app 35.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>