Android: voice calls, peer to peer by default
The one third-party library in this app, and unavoidable: the alternative to `io.github.webrtc-sdk:android` is hand-rolling ICE, DTLS-SRTP and an audio pipeline. Worth naming rather than absorbing quietly, because everything else here is deliberately auditable and this is a large native blob that is not. 🔴 **Peer to peer by default.** ICE tries a direct path first — same network, then each side's address as seen through NAT — and only falls back to relaying through TURN when both ends sit behind NAT that refuses one. `iceTransportsType` is ALL rather than RELAY: forcing every call through the server is the opposite of the default chosen here. **Signalling rides the ratchet, not the relay.** The offer and answer are ordinary content envelopes, so the SDP — codecs, and every candidate address — is end-to-end encrypted like any other message. A relay that could read signalling would learn both parties' addresses even on a call it never carries. ⚠️ **A direct call shows the other person your IP address.** That is what makes it direct, and it is not something to find out afterwards. Explained before the FIRST call, and it waits for an answer — once, not every time, because a prompt people see repeatedly is one they stop reading. The acknowledgement lives in ordinary preferences rather than the vault: it is not a secret, and storing it encrypted would re-show the warning on every sign-out, which is how a one-time prompt becomes one people click past. ⚠️ **No TURN server is deployed** — `FN_TURN_SECRET` and `FN_TURN_HOST` are unset, so `/e2e/turn` answers 503. Handled rather than hidden: STUN alone still connects through most NATs, and the banner says plainly that this server has no relay so the call connects only if a direct path exists. "Calling did not connect", with no reason, is the kind of failure people blame on the app for ever. Trickle ICE is off. Candidates are gathered before the offer is sent, so signalling is one encrypted envelope each way rather than a stream of them — a second or two slower to connect, and far simpler over a channel that is polled rather than pushed. ⚠️ The microphone is held by the audio source, not the peer connection. Closing one without disposing the other leaves the mic live with no call attached, which is the worst failure this particular feature has available. ⚠️ **WebRTC's native libraries dominate the APK**: ~41 MB across four ABIs, of which x86 and x86_64 (~24 MB) exist only for emulators. Release is restricted to arm64-v8a and armeabi-v7a — 102 MB debug becomes a 22 MB release — while debug keeps all four so it still runs on an emulator. Restricted rather than split per-ABI on purpose: this app is handed to testers as one file, and per-ABI outputs turn "send them the APK" into "send them the right APK". A second offer while busy is declined rather than dropped, so the caller hears something. Group calls are deliberately absent: different key handling, and an enabled-looking button that cannot work is worse than none. Tested: 108 engine, 67 client, none failing; debug and release APKs both build. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Claude Opus 5
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@@ -12,6 +12,9 @@
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<!-- The app is usable without a microphone; it simply cannot record. -->
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<uses-feature android:name="android.hardware.microphone" android:required="false" />
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<!-- Voice calls: WebRTC switches the audio mode and routes to earpiece. -->
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<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
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<application
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android:allowBackup="false"
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android:label="@string/app_name"
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